NASA
(National Aeronautics and Space Administration)
- User Interface Design
- Prototyping & Wireframing
- Collaborative Design
UX/UI
As part of NASA's SUITS challenge, our team, CosmoShox at Wichita State University, designed user interfaces for future space missions, focusing on a heads-up display (HUD) and a virtual rover UI. The design process began with research and wireframing, followed by prototyping in Figma. We collaborated with Columbia University to ensure seamless interoperability between the HUD and rover UIs.
Our proposal was accepted by NASA in October 2024. In December, we were tasked with building our rover UI, while Columbia focused on the HUD. This collaboration paved the way for development in Unreal Engine in 2025, using NASA’s telemetry data to create a fully interactive space interface.
These images showcase the different UI modes for navigating and monitoring key aspects of the mission. From map navigation and geological data collection to the egress procedures, each mode helps guide astronauts in completing mission-critical tasks on the lunar surface.
These PR interface designs, created for the lunar mission, provide real-time telemetry, navigation, and resource tracking, ensuring astronauts have the critical data they need to stay on course and maintain safety during their exploration.
We researched spaceflight technologies and user needs to create functional, user-friendly interfaces.
Using Figma, we designed wireframes and prototypes for the HUD and rover UIs, focusing on clarity and ease of use.
We collaborated with Columbia University to ensure seamless UI communication and secured NASA's approval for the next phase.
In Spring 2025, we’ll develop the UI in Unreal Engine, using NASA’s telemetry data for realistic simulations.